GOO: God of Organization

High Concept

GOO :God of Organization is an iOS game that adopts classification and organization as main mechanics. In this game, the player tries to get as much score as they can by clearing stages, in order to be the GOO -- the rank 1 in the world server. Each stage is divided into two stages: organizing stage and submitting stage. In organizing stage, the player has to organize given objects in criteria of given keyword. In submitting stage, the player has to move all required objects into "submit hole" as fast as they can, which requires good arrangement in the previous stage.

General Info

Genre

Arcade

Target Platform

iOS4 (iPod Touch 1st Gen.)

Publication Date

Sep 16, 2009

Development Period

Aug,

2009 (one month)

# Devs

1 (Personal Project)

Engine

Cocos 2D

Programming Language

Objective-C

Server

Cocos Live

Homepage

http://enterjk.blogspot.com/

Responsibility

GOO was my personal project and developed entirely by me.
My responsibilities included: 

  • Design
    • Game Design
    • UI Design
  • Programming
  • Graphics
    • Art Resources Creation
  • Sound
    • Background Music (used free resources)
    • SFX (used free resources)
  • Marketing

More Media

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